Access colors and images from asset catalog via static properties in Xcode 15

Xcode 15 beta comes with a great new way to access colors and images stored in asset catalog. It automatically generates static properties corresponding to our assets on new ColorResource and ImageResource types. We can then use those properties to initialize colors and images in SwiftUI, UIKit and AppKit where we previously had to use string literals.

We are going to look at some SwiftUI examples more closely, but keep in mind that equivalent APIs are available in UIKit and AppKit as well.

Let's imagine that we have a custom color called "MyGreen" stored in the asset catalog.

Screenshot of Xcode showing a custom green color in asset catalog

To reference this color in our SwiftUI code, we simply need to call the new Color initializer that accepts a ColorResource and pass it .myGreen.

struct ContentView: View {
    var body: some View {

The static property myGreen was created automatically by Xcode, all we needed to do is to define the color in the asset catalog. And it works with autocomplete too. No more string literals to reference the resources ūüéČ

Screenshot of Xcode showing myGreen color autocompleted in SwiftUI

The same applies to image assets too. Let's say we are storing an image called "fern" in the asset catalog.

Screenshot of Xcode showing a fern image in asset catalog

To create a SwiftUI image that shows the fern from the asset catalog, we'll call the new Image init that accepts an ImageResource and pass it .fern.

struct ContentView: View {
    var body: some View {

# Generate Swift Asset Symbol Extensions setting

Xcode 15 takes this feature even further with the ‚ÄúGenerate Swift Asset Symbol Extensions‚ÄĚ setting that is enabled by default, but can be disabled by us if needed.

We can access our assets via static properties generated directly on system types, such as Color. So we could reference our custom green color from the asset catalog as follows.

struct ContentView: View {
    var body: some View {

Note, that as of Xcode 15 beta 1, this doesn't work on the SwiftUI Image type, referencing Image.fern will not compile.

If you would like to check out how this setting is enabled or need to disable it in your project, you can search for ASSETCATALOG_COMPILER_GENERATE_SWIFT_ASSET_SYMBOL_EXTENSIONS in build settings in Xcode.

Screenshot of Xcode shwoing build settings

I think this new Xcode 15 behavior is a huge improvement over accessing our asset catalog resources via string literals, like we had to do previously. Our code will now be safer and cleaner.

Screenshot of Xcode showing a fern image between two green color rectangles in a VStack in a SwiftUI preview on the side of the code

And the greatest thing about this feature is that it works on older deployment targets too, not just iOS 17!

Integrating SwiftUI into UIKit Apps by Natalia Panferova book coverIntegrating SwiftUI into UIKit Apps by Natalia Panferova book cover

Check out our book!

Integrating SwiftUI into UIKit Apps

Integrating SwiftUI intoUIKit Apps


A detailed guide on gradually adopting SwiftUI in UIKit projects.

  • Discover various ways to add SwiftUI views to existing UIKit projects
  • Use Xcode previews when designing and building UI
  • Update your UIKit apps with new features such as Swift Charts and Lock Screen widgets
  • Migrate larger parts of your apps to SwiftUI while reusing views and controllers built in UIKit